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Architecture of coexistence: VinziRast-mittendrin

The third part of the Architecture of Coexistence cycle answers many questions about the life of a seemingly disparate group of roommates. They met in 2009 during student riots where the space of an occupied university building provided shelter for both protesting students and the homeless. The necessary dialogue and negotiations that emerged between the overnighters and the protesters led to a simple revelation: the homeless and students can work on their goals together.

Absences in the Video Archive 2 (VVP AVU collection) - Landing on Earth with Czech Audio-Visual Art and Searching for Earthlings

In its second installment, the program “Absence in the Video Archive”, where invited guests from non-art disciplines reflect on the framework of the original audiovisual art collection - the Video Archive of the Academic Research Center at Prague’s Academy of Fine Arts, focused on environmentally themed works.

Pro(s)thetic Dialogues

Pro(s)thetic dialogues is more like a recording of a theatre performance playing out on a computer desktop. Here the human operator creates the conditions for exploring the performativity of a philosophical zombie pieced together from neural networks.

Absences in the Video Archive 1 (VVP AVU collection) - Neoliberal Stakhanovites

Critters

Once Upon a Time Vol. I - Guides to the world of art and gallery education through time

Pišvejc - Framed

Whereas Marina Abramović will continue to benefit from her position of a stock market player who invested well her hard earned capital into a lucrative mega-corporation called Art World, Václav Pišvejc, on the contrary, will, in his fight for acknowledgement, forever remain mainly a Sisyphus-like figure and a question mark hovering above normality and normalization of contemporary culture.

Architecture of coexistence

Architecture of coexistence introduces different possibilities of solving social problems. The starting point for this documentary series was the demythisation of terms such as social housing, socially excluded localities, excluded and disadvantaged.

The Art of Anthropocene

It's obvious that the issue of the environment and ecology in art is increasingly becoming a consciously political decision that affects what art we create, how we teach it, how we talk about it, or how we present it. Artwork is intertwined with cultural activity, which is linked to activism and vice versa. The context, material used and financial resources are increasingly accentuated.

Privatization Artist Petr Pudil - revised edition

They are often presented as condescending patrons of arts, who have decided to put aside a couple of their millions and contribute to public welfare and the promotion of exquisite culture. However, their seemingly good intentions should be seen with view to the context of the troubled political and economic past of our (and not only our) country. We should know how they acquired their property and what social or ecological damage they caused while amassing their fortune.

Game Fiction Work

“I’m surprised how playful people are” my mom said when she saw a neighbor selling agricultural machines, horses, and eventually the entire farm just to be able to spend the whole day at the slot machine. Such “playfulness” is gradually emerging today in almost every area of ​​education, work and leisure. For this tendency, the term gamification, which is predominantly designed from the perspective of service marketing, has come to life. The game is defined, among other things, as “the role of a voluntary control system in which opposing forces are restricted by procedures and rules to produce an imbalance.”