digital art 24 results

digital art

The tools of visual and audio postproduction, 3D modelling software and generative algorithms have become so integral to our daily experience of the world that we often hardly acknowledge their presence. Yet something fundamental is happening to the (technical) image, as it gradually drifts away from its representational function, ceasing to be the image of “something”, a record, or some distorted “reflection” of the reality preceding it. Instead, it produces a reality of its own which, far beyond the edge of the screen, merges as one with the very world we once hoped to fix with(in) the image.
A more-than-oceanic perspective is a speculation on perception, emotion, intelligence, and agency. It brings with it a tidal wave of decolonial thought, posthumanism and material feminisms, queer ecologies, media theory, and spirituality, refracting it through interdisciplinary aesthetics and environmental justice.
“I’m surprised how playful people are” my mom said when she saw a neighbor selling agricultural machines, horses, and eventually the entire farm just to be able to spend the whole day at the slot machine. Such “playfulness” is gradually emerging today in almost every area of ​​education, work and leisure. For this tendency, the term gamification, which is predominantly designed from the perspective of service marketing, has come to life. The game is defined, among other things, as “the role of a voluntary control system in which opposing forces are restricted by procedures and rules to produce an imbalance.”
Artworks by Lukáš Prokop exceed simple categorization, as his work oscillates among various media: he deftly connects his work with video, graphic imaging, sculpture, photography, textile, writing or digital printing. By actively thematizing creative technological processes, Prokop’s work also intentionally problematizes his own authorial position as the sole producer of the artistic content/work.